Frequently Asked Questions
After Checkout is complete, you will be presented with an order summary page containing a Downloads panel where you can claim your files. The links will also be emailed to you in case you want to get them later.
Yes. Our instruction manual details how to open our Decoration and Material files and add them to your personal KeyShot library, whilst retaining all of the features we have built in.
Our Diorama files are built to be easier to run, focussing on one specific area of the room as opposed to a full interior. Our Dioramas are usually still encased in a room, but behind the preset cameras there will be less detail. As a result, they are typically cheaper than our full interiors, but built to the same high standards.
Just like any KeyShot file, you can alter cameras, materials, models and lighting to suit your needs. Our files are all ready to delopy as soon as you download them, but we encourage modification.
We include Lightroom Presets with every Interior and Studio resource, so you can edit your render just as we do. The presets are exported from our main promotional imagery. For our demonstrative 'Asset in Action' shots, we often create more stylistic edits.
Yes, Visune Assets purchased from our site can be used for commercial and non-commercial projects. The only exception being purchases made with student discount or resources licensed through a school or university.
If your computer has enough memory (RAM) or video memory (VRAM) you should be able to open our scenes in either CPU or GPU mode respectively. On Windows, you can find your hardware in Task Manager > Performance. On Mac, use About this Mac.
We don't log values for our Product and Studio files as they will open on most modern hardware.
For interiors, you can find the stats under Specifications on each individual listing. RAM usage varies from 3GB to 5GB, and VRAM from 4GB to 7GB. In either case, just make sure you have some headroom to add in your own models.
If your computer doesn't meet our recommended spec. you might still be fine. In those cases, we advise using Performance Mode to navigate the file, as detailed in the manual. You should also expect longer render times.
In our testing, we struggle to see a different between the modes in our Assets, especially in KeyShot 11 and up. All of our Assets are mastered in GPU mode. However, you can get great results with either.
GPU render power tends to come cheaper. Comparing a similarly priced CPU and GPU, the GPU will likely render much faster in KeyShot. Hence why we have decided to move our operation over to GPU rendering only.
We distribute Studio and Interior Assets with the same settings that we render the demo renders with. Typically 4:3, 3840 x 2880, 1000 - 1500 samples. We also render them in GPU mode and Denoise for quicker, smoother results. However, that doesn't mean it's right for your application.
We recommend watching Liam's video on his recommded export settings if you need help.