Bespoke Material Production

Commission bespoke materials. Exclusively for you and your team.

Submit

Use the form below to submit your materials, choosing whether you prefer each as PBR or procedural materials.

References

After submission, you'll be taken to WeTransfer where you can upload image or video references of the materials.

Quote

Our team will respond to your request within one working day, confirming the Unit price and delivery time. We'll also flag any issues with the submission, possible complications, or gaps in references that need to be filled prior to kick-off.

Delivery

Materials will be added straight to your account in your selected formats. They will be available to download from the site or synced directly through the companion app, including for any other members of your Enterprise team.

Submit
References
Quote
Delivery

Log in to an Enterprise account to access Bespoke Material Production, or switch to Enterprise by purchasing Enterprise Units via the Pricing page.

Commission Custom Materials

Build your material list below. Once submitted, you'll be asked to upload reference media. We'll review both parts and reply to the brief with a formal quote before any work begins.

Materials

Material Name
Type
Cost

No materials added yet. Click “Add Material” to get started.

Additional Notes (optional)

Estimated Cost 0

After submitting you'll be taken to WeTransfer to upload image and video references.

PBR materials are entirely texture-based, made using a combination of regular images (referred to as maps), each controlling a different parameter of the material - Roughness, Diffuse, Bump, Specular, Metalness etc. PBR materials can be used in any 3D rendering software.

On the other hand, procedural materials are software specific. These are made using customisable nodes within that software's material graph. In some cases, procedural materials are essential for creating realistic materials because they can react to the geometry. For example, wood grain curving around a carved wooden object, aged materials having darker, tarnished edges, and iridescent materials reacting to the angle of the viewer.

Whilst procedurals are essential in some cases, PBR typically achieve higher levels of realism for most materials.
Here's how to capture each of the key characteristics our artists need to create a material:

Colour Texture - Photograph material the sample from a distance, without direct light reflections bouncing off the surface.
Bump Texture - Take macro shots to reveal the fine texture that is only visible up close, or if the light hits it in the right direction.
Glossiness / Roughness - Submit videos of small light sources light moving across the sample.
Scale - Photograph the sample with a known object - A coin or ruler is best.
Translucency (if applicable) - Place an object or light source under half of the sample to demonstrate how light moves through it.

Images are essential for getting the details right, but videos really help us understand how a material behaves. Use the best camera you have available, preferable capturing RAW not JPEG images, took in a well-lit space.
Our ambition is one day per submitted material. However, in some cases - for example if each material is a variation of the same root material - we may be able to expedite delivery.
No. Bespoke materials are exclusive to you. We will only list them for general sale if you explicitly permit it.
Yes. This is client work. Visune will not share details of the work nor the materials commissioned. If you would like us to sign an NDA, please notify us in the 'Additional Notes' section and upload the document with the submission. Alternatively, you can email the document to enterprise@visune.io