Bespoke Material Production
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On the other hand, procedural materials are software specific. These are made using customisable nodes within that software's material graph. In some cases, procedural materials are essential for creating realistic materials because they can react to the geometry. For example, wood grain curving around a carved wooden object, aged materials having darker, tarnished edges, and iridescent materials reacting to the angle of the viewer.
Whilst procedurals are essential in some cases, PBR typically achieve higher levels of realism for most materials.
Colour Texture - Photograph material the sample from a distance, without direct light reflections bouncing off the surface.
Bump Texture - Take macro shots to reveal the fine texture that is only visible up close, or if the light hits it in the right direction.
Glossiness / Roughness - Submit videos of small light sources light moving across the sample.
Scale - Photograph the sample with a known object - A coin or ruler is best.
Translucency (if applicable) - Place an object or light source under half of the sample to demonstrate how light moves through it.
Images are essential for getting the details right, but videos really help us understand how a material behaves. Use the best camera you have available, preferable capturing RAW not JPEG images, took in a well-lit space.